﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;

namespace WPay.Infrastructure.Unity.Enums
{
    /// <summary>
    /// 活动启用状态
    /// </summary>
    public enum Enum_EnablStt
    {
        /// <summary>
        /// 待启用
        /// </summary>
        [Description("待启用")]
        Wait = 0,
        /// <summary>
        /// 启用
        /// </summary>
        [Description("进行中")]
        Normal = 1,
        /// <summary>
        /// 终止
        /// </summary>
        [Description("已停用")]
        End = 2,
    }
}
